E-commerce · Gaming Storefront redesign Discovery → conversion Live

Games The Shop —
built to be browsed.

The storefront for India's gaming specialist retailer — a deep catalogue of consoles, games and collectibles, rebuilt to be a store people love to get lost in, and one that quietly knows how to convert.

FIG 0.1 The live storefront — gamestheshop.com
Client
Games The Shop — India's gaming retailer
Presence
Online + stores · Mumbai, Bengaluru, Ahmedabad
Scope
Storefront · catalogue · cart & checkout
Type
Conversion-led redesign
In short

A deep gaming catalogue, rebuilt to be shoppable — discovery first, then a frictionless checkout.

  • Mapped the real funnel before moving a pixel — fixed where it leaked.
  • Merchandised browse, a loud product decision, a guest-first checkout.
  • Live in production for India's gaming specialist retailer.
The needle +20% more shopping activity after the redesign
(01) — Overview

A great catalogue,
hard to shop

The catalogue is every gaming fan's dream — the job was making it shoppable.

Games The Shop is one of India's best-known gaming specialists — consoles, games, collectibles and merch, online and across stores in Mumbai, Bengaluru and Ahmedabad. The range is deep and exciting; the work was merchandising it without overwhelming, and moving people smoothly from browsing to buying.

3
Cities with physical stores, plus online
4
Funnel stages audited end to end
Live
Shipped & running in production
(02) — The challenge

Discovery, then conversion

Two jobs, in order: help people find the thing — then make buying it effortless.

01

Browsing dead-ended fast

Deep categories had little merchandising — no "if you like this" — so sessions stalled after a screen or two.

02

Product pages buried the decision

Price, availability and add-to-cart fought with specs and tabs, slowing the one moment that matters.

03

Checkout asked too much, too soon

Account walls and long forms intercept intent at the finish line, where drop-off is highest.

04

Fans weren't served

Pre-orders and drops — the reason fans visit daily — were buried instead of leading.

(03) — The audit

Following the drop-off

Before moving a pixel, I mapped the real funnel — where shoppers enter, hesitate and leave.

STEP 01▲ high exit

Landing & nav

A dense home and sprawling mega-menu give first-timers no obvious place to start.

STEP 02▲ stalls

Category browse

Long unmerchandised grids with weak filtering make a deep catalogue feel like a wall.

STEP 03▲ hesitation

Product page

The buy decision competes with tabs and specs; price and stock don't lead.

STEP 04▲ abandon

Cart & checkout

An early account wall and long forms intercept intent at the most fragile moment.

The priorities were clear: the biggest wins weren't new features, they were friction removed from paths people were already on.

(04) — Strategy

The design bets

Four principles shaped every screen of the rebuild.

P1Merchandise, don't list — curation guides the browse
P2One clear decision per page — price & cart, loud
P3Checkout as a sprint — guest-first, fewest fields
P4Made for fans — pre-orders & drops up front
(05) — User flow

Land to checkout

The shopping journey, tightened into one continuous pull toward purchase.

01

Land

A merchandised home leads with drops, pre-orders and best-sellers.

02

Discover

Faceted browse with platform filters and "you might like" rails.

03

Decide

Price, platform, stock and add-to-cart lead; detail sits below.

04

Cart

A persistent, glanceable cart with clear totals — no surprises.

05

Checkout

Guest-first, single-screen, with saved details for return buyers.

The biggest wins weren't new features — they were friction removed from paths people were already on.
The audit that shaped the rebuild
(06) — Design system

A storefront kit

A dark, premium token system that lets box art shine while the chrome stays calm.

Palette

Buy
Ink
Cart
Brand
Surface

Type scale

Display44 / -3%
Product title20 / -1%
Body & specs16 / 0
PRICE / PLATFORM11 / +10%

Components

Buy now Add to cart
Ghost of Yotei · PS5₹5,199 · Pre-order

Principles

Box art leads, chrome recedes
Price & stock always legible
One primary action per view
(07) — The product page

One clear decision

Price, platform, release date and the buy action lead — specs and reviews sit below for those who want them.

gamestheshop.com/ghost-of-yotei
FIG 7.1 Product detail — price, platform and buy lead the page.
(08) — Outcomes

What it moved

+20%
More shopping activity
A faster, guest-first checkout and a merchandised browse hit the two places the funnel leaked — checkouts got quicker and more shoppers stayed in the catalogue instead of bouncing.
Browsing has momentum

Merchandised rows, platform filters and "you might like" turn a deep catalogue into a guided hunt.

The decision is loud

Price, platform, stock and add-to-cart lead the product page — detail supports, never competes.

Checkout is a sprint

Guest-first, single-screen, fewest fields — the account wall stops intercepting intent.

(09) — Learnings

A catalogue is a shopfront

In commerce, the fastest wins hide in the steps people already take.

I went in expecting to invent features and left having mostly removed friction — reordering a product page and cutting checkout fields did more than any new module could. The other lesson: a catalogue isn't a database, it's a shopfront. The moment merchandising leads, browsing stops feeling like search and starts feeling like play.

Next — identity & web, biotech Sila — Biotech
Open for 2026

Have a product
to ship?

A redesign on the horizon, a 0→1 in your head, or just want to argue about button radii? My inbox is open.

akshatt4@gmail.com