Social Dining FoodTech · B2B + B2C Mobile + Web 0 → 1 · Founding designer

Muncho — dining,
made social.

A suite of products for the F&B industry — QR ordering, effortless bill-splitting, a restaurant POS and a social layer for food discovery — taken from blank canvas to a shipped MVP.

Role
Product Designer — research → ship
Scope
Guest app · POS dashboard · admin
Build
200+ screens · 70 components
Year
2023 — 2024, taken 0 → 1
In short

A 0→1 dining suite — guest app, POS and admin — built around social dining.

  • Joined as founding designer; took it from blank canvas to a shipped MVP.
  • Scan to order, split the bill in a tap, discover food with friends.
  • One visual language across three products and 200+ screens.
The build 200+ screens shipped across guest, restaurant & admin
(01) — Overview

One platform, the
whole table

Muncho brings the whole dining experience onto one platform — built around social dining.

QR-code ordering, bill-splitting, a restaurant POS and a social feed for food discovery, all in one ecosystem. I joined as founding designer to take it from a blank canvas to a shipped MVP across guest, restaurant and admin surfaces.

200+
Screens designed across the suite
70
Reusable components in the system
3
Products — guest app, POS & admin
(02) — The problem

Good food isn't
enough to win

The friction sits on both sides of the table.

For restaurants

  • Manual processes create friction, especially with younger guests
  • Poor menu engineering quietly suppresses average order value
  • A real opportunity cost in not reaching a Gen-Z audience

For diners

  • A clumsy order-and-pay experience, start to finish
  • Long wait times at every step
  • No personalization, and nothing social about it
(03) — The challenge

Stand out in a
crowded market

Muncho had to differentiate in a market already full of POS and QR-ordering tools.

01

Market saturation

Established F&B ordering solutions in Singapore and India make share hard to win.

02

Resource limits

A pre-seed company with limited budget and headcount for both go-to-market and product.

03

Two-sided adoption

Going digital means changing entrenched behaviour for restaurants and diners at once.

04

Proving the wedge

The social-dining layer had to feel essential, not bolted on, to justify the switch.

The aim

A better experience on both sides

For diners

  • A streamlined order-and-pay process
  • An enhanced, social dining experience
  • Rewards that recognise loyalty

For restaurants

  • More foot traffic and improved order accuracy
  • Reduced wait times across the floor
  • Actionable insights for sharper decisions
(04) — Design process

Research, then resolve

A full double-diamond — from real diners and owners through to a tested, shipped UI.

Empathize

Competitive analysisUse casesUser interviews

Define

Empathy mapPersonaProblem statement

Ideate

User flowsInformation architecture

Design

Design systemWireframesPrototype

Test

Usability studyFeedback loops
(05) — User persona

Who we're
building for

Grounded in 20 diner interviews and conversations with 5 restaurant owners.

Primary persona · 27 · Bangalore

Riya Sharma

"Life is too short to eat boring food."

Software developer Tech-savvy Weekend foodie Dines in groups Vegetarian
PERSONA Wants to discover hidden gems, organise group outings, and get recommendations that fit her taste.
(06) — Design system

One kit, three products

A bold, electric-indigo system dressing the guest app, POS and admin alike.

Palette

Primary
Deep
Ink
Success
Error
Warning

Type scale

Display — Grotesk48 / -3%
Heading22 / -2%
Body copy16 / 0
LABEL / META11 / +10%

Components

Place order View menu
Mini BurritoIn stock · Add

Scale

200+ screens, end to end
70 reusable components
Figma · Photoshop · Illustrator
(07) — The guest app

The whole meal,
a few taps

Scan the table code, browse with real photography, then order, split and share — without ever flagging down a server.

Scan to order

Scan the table code and order in seconds — discovery, favourites and reorders in one home.

Friends

Build the circle you actually eat with — follow friends and see where they go.

Squads

Spin up a squad and plan the next outing together, right in the app.

FIG 7.1 Split & Pay — the dreaded moment, solved: pay full, or split equally, by amount, or by item.
Utility gets you parity. People dining together is what makes it memorable.
The wedge behind Muncho
(08) — The restaurant side

Dashboard & admin

An all-in-one cockpit for menus, customers, staff and tables.

Behind it, the Muncho Admin is a centralized control panel for the whole ecosystem — partnerships, content, payouts and system analytics in one place.

FIG 8.1 POS dashboard — menu manager, customer records and staff assignment.
(09) — Outcome

What we shipped

2
Apps shipped 0 → 1
A guest app and a restaurant POS, plus an admin panel — one coherent suite spanning 200+ screens, built from a blank canvas to a launch-ready MVP.
One coherent suite

Guest app, POS and admin all speak the same visual language across every surface.

Friction removed

Scan, order, split and pay collapse a slow, manual journey into a few taps.

Social by design

Friends, squads and discovery turn ordering into something people do together.

(10) — Learnings

Design the seams

Designing three products at once taught me to design the seams, not just the screens.

The highest-value work lived in the handoffs — an order placed on a phone surfacing instantly on the POS, a split payment reconciling cleanly. Get those right and the suite feels like one product. And in a crowded market, the social layer was the wedge: utility gets you parity, people dining together is what makes it memorable.

Next — commerce, conversion-led Games The Shop
Open for 2026

Have a product
to ship?

A 0→1 in your head, a redesign on the horizon, or just want to argue about button radii? My inbox is open.

akshatt4@gmail.com